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billy-persistent

14 Game Reviews

5 w/ Responses

These games are all uninspired clones of each other and none of the ones I've seen has a difficulty curve. These art assets are okay and the puzzles, while un-fun and borderline impossible, are well designed if you're going for a rage game feel. Just make a new game!

The music is okay, it sounds too much like something made in fl studio however (change the synthesizer's settings or make your own with audio clip). Collision is quite bad, and hitting most solid objects mid jump give you a HUGE boost. I assume this is something to do with incrementing a value every time space is pressed and the player is touching an object (if that's the case just make sure it only does this when you're not already jumping). The enemies are simple (not a bad thing), too small, and suffer from the same collision problems as everything else in this game. The art is fine, but some things have a much higher resolution than others. Also, there's a sizable beginning portion in which the player has no inclination to use the attack.

Java-N responds:

Thanks for your feedback :) I have made some improvements in the game, feel free to try it again, I hope this time you enjoy it more, thanks

You can just hold down left click and hover over things to shoot. It's like an infinite fire rate.

What is this?

stewardhklarlover responds:

Billy, this is Dewj Froth aka Frothism. It is an amazing invention that thousands of Humans have been positively affected by. It is all about spreading love, beauty, and happiness through Christian art.

I really like the concept and the game does a great job of iterating on it! The art style's nice as well, though it looks a bit incomplete. However I despise the hints! They break the flow of gameplay and make this already simple puzzler too easy. I also couldn't find a way to turn them off... this is an addition this game needs and I would recommend not making the hints default either!

Ululab responds:

Good suggestion, thanks!

Not bad. It's not really my cup of tea, but as far as mobile based games go it's great!

I really like it! I have a few tips though. Maybe make the background could shift to spacey as you get higher. Also fix the generation so that a space station can't spawn directly above you. And this is just a thought, but maybe some sign of movement would be good; when you're out in the sky with no direction it can be hard to tell where you're actually going!

Kind of meh it's nothing new or well done, but you were clearly trying. There's also a glitch were you have a lag spike and what sounds like mega-loud static. Also don't use scratch, code can look scary, but it's SO much better, and I bet you could handle it.

I really liked it, the art's nice and the physics are fun. The music to is good and fits the game. Perhaps a little more focus on switching colors would help, but overall good game!

Wow, put some time into it. Everything about this game except possibly the art, drips mobile market. The gameplay is mario with looser controls! The collision had me at once, going through enemies with no damage, and gliching in place only to die for no reason! I could code better physics! And nothing makes any thematic sense! I'm sorry if you're all aspiring devs, and I know how hard development is, but this does NOT feel like a labor of love! This feels like mass produced mobile garbage, and I don't think anyone (other than possibly the artist) was trying!

Joined on 6/28/17

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